Monday 14 October 2013

Individual report draft

Claytronics - The Human Experience Redefined
Chong Hui Qi (huiqi.chong.2013@accountancy.smu.edu.sg), 1st Year student, Bachelor of Accountancy, Singapore Management University
Executive Summary
This paper examines the potential breakthrough of Claytronics into numerous industries such as telecommunications, healthcare, education etc. based on the concept of transmissible synthetic reality also known as Pario. This paper will then analyse on the potential positive impacts and drawbacks on its applications, as well as other possible health, environmental and social implications.

1           Introduction

The Claytronics Project is an on-going research project at Carnegie Mellon University in collaboration with Intel Labs Pittsburgh, led by a Carnegie Mellon computer science professor, Professor Seth Goldstein. The team of researchers combined both nanotechnology and telepresence together, to produce Claytronics.

Claytronics is a collection of programmable matter, known as catoms, or claytronic atoms, and they are the basic building blocks of Claytronics. Each catom is capable of receiving electronic instructions, processing information, moving in three-dimensional space relative to other catoms, and adhering to other catoms to maintain a 3D shape. Adhesion could be achieved by magnetism or electrostatic forces. As of 2011, successful trials have been carried out with relatively large-scale catoms that can move relative to one another in two dimensions using electromagnets that can be switched on and off as required. It is anticipated that catoms will be mass-produced at the sub-millimetre and even nanometre scale, allowing collections of millions of catoms to be manipulated, and developing a wide range of applications (Phil Riddel, 2013).

The focus of this paper is on Pario. Pario pushes the concept of “Virtual Reality” a step further; instead of audio and visual stimulations, it provides an additional physical sensation to our human experience. The data of a physical object or person is captured, encoded and transmitted, to reproduce a replica of its original in terms of shape, appearance and motion etc. such that a conscious mind may or may not be able to distinguish from the experience of actuality. This concept is otherwise known as “Synthetic Reality”, where a user can interact with computer-generated objects as if they were the real thing.

Synthetic reality has significant advantages over current technologies such as virtual and augmented reality (Goldstein and Mowry, 2004). For example, there is no need for the user to use any form of sensory augmentation such as head mounted displays or haptic feedback devices and will be able to see, touch, or even use the object itself. The invention of Claytronics will arguably revolutionize the lives of man.  

2           Historical Perspectives 

Proponents and critics have been debating over Claytronics as a form of exploratory engineering ever since the idea first came out in 2005. And it is imperative that we note all these opinions are centred on the concept of reality – augmented reality, simulated reality, and virtual reality. What really distinguishes between the opinionated visions of proponents and critics is the boundary which would take exploratory engineering out of the realm of mere speculation and define it as a realistic design activity that is often indiscernible to such critics, and at the same time is often inexpressible by the proponents of exploratory engineering.

Yet both critics and proponents often agree that much of the highly detailed simulation effort in the field may never result in a physical device, hence without the practicality means, scientists saw no need for this project on Claytronics. It was only when its founding fathers - Seth Goldstein, associate professor of computer science at Carnegie Mellon, and Todd Mowry, Director of the Intel Research Lab-Pittsburgh, were investigating the idea of physicality and the need of physicality in today’s world, where convenience supersedes most priorities in the consumers’ world that Claytronics began to find its presence in today’s technology.

In summary, the critics contend that while Claytronics is consistent with the laws of science concerning its operation, all it merely does is communicate information in the form of imaginative 3D images – there is still the absence of a path to build the device modelled, providing no evidence that the desired device can be built. Proponents contend that there are so many potential ways to build the desired device that surely at least one of those ways will not display a critical flaw preventing the device from being built.

3           Current Situation
As of 2012, only four catoms have been successfully operated together in three dimensions (Guin, 2012). However, the aim is to have catoms operate on a large-scale basis, in order to put into useful, practical applications. Colour and texture are also areas to be researched further. As of 2006, researchers have already created a prototype catom that is 44 millimetres in diameter (Wang, 2007). When particles are small enough, it stimulates texture. The goal is to eventually produce catoms that are one or two millimetres in diameter-small enough to produce convincing replicas. It is anticipated that in the long run, three out of the five human senses, namely sight, touch and sound can be achieved.
Claytronics is currently still under on-going research.  
4           Future Considerations
4.1         Telecommunications

The telecommunications industry has changed radically over the years, from the use of smoke signals and drums in prehistoric times, to the use of electrical methods such as the telephone in the 18th century and progressively till today, the use of electronic methods such as the radio, television, internet, computer and mobile networking. However, these forms of communications centralize mainly on either auditory, visual communications or both.

With Pario, the human-to-human communication will completely revolutionize. There will be three platforms, namely auditory, visual and physical touch to interact upon. Communication is made more realistic where one interacts with other computer generated persons as if they were real. Shape, movement, visual appearance, sound and tactile qualities of each person will be mimicked, just like a replica (Goldstein and Mowry, 2004).

Video-conferencing today is limited to two-dimensional images. In the future, however, Claytronics can be used to transmit three-dimensional images, even if the recipient is considerably far away. Such application is termed as parioconferencing (Goldstein and Mowry, 2009), where virtual meetings can be carried out with the physical presence of the person can be felt. This would be a useful tool especially for large companies such as Multi-National Companies (MNCs), which outsource their businesses to their counterparts overseas. Meetings can be discussed from wherever they are and they will experience a meeting with their counterparts assembled from millions of catoms but yet be unable to distinguish the difference of synthetic reality from true reality.

Parioconferencing is also beneficial in saving time for those with tight schedules. For instance, ministers can save the time and trouble of travelling across the globe to another country for G8 and G20 Summits meetings. This is the future; 3D video-conferencing.

4.2         Healthcare
A global trend in the healthcare industry today includes the increasing healthcare needs due to demographic changes especially the rapidly ageing population in countries such as Hong Kong, Singapore and Japan, which further increases the strain on the healthcare sector. In Hong Kong for example, the proportion of elders aged 65 and above will double from 1/8 in 2007 to ¼ by 2033. The elderly dependency ratio will rise from 170 in 2007 to 428 in 2033 and the elderly population has increase in healthcare needs, where an elder will utilize, on average, six times more in-patient care than a person aged below 65 (Figure 1 and 2: Food and Health Bureau, 2008).
Description: C:\Users\hq\Dropbox\Screenshots\Screenshot 2013-10-14 03.55.41.png
Figure 1. Projection of total population, elderly population and elderly dependency



Description: C:\Users\hq\Dropbox\Screenshots\Screenshot 2013-10-14 03.55.45.png
Figure 2. Average number of public hospital bed days utilized by age (2006)





Such strain on the healthcare sector can be reduced by telemedicine, in which can be extended further with Pario to enhance its application. Telemedicine, equipped with Pario, will allow a patient to consult a doctor in a different continent, but each being able to feel the physical presence of the other with claytronic emulations. Transportation costs will be cut and time previously wasted from queuing will be saved, thereby increasing efficiency in the healthcare sector, all these without being short-changed and experiencing anything less compared to a real consultation with the doctor.
Another possible application in the future would be the increased efficiency and accuracy at which urgent and intricate surgeries are performed. The organs to be performed on can be magnified into claytronic replicas for the surgeon to work on in a physically more open environment. Concurrently, the claytronic replica of the surgeon will mimic the surgeon’s actions and perform the surgery accordingly.  

4.3         Education

The educational impact of Claytronics will be widespread if this project were to be successful. When looking at education, the focus of teaching and learning is based on only a few platforms – visual, hearing, imagination. It is essential that we realise the medium of books and whiteboards and markers has been long existent and such traditional methods are a common sight in war-stricken countries with low priorities for schools – countries such as Africa. As for the platform of learning through hearing, teachers are phasing out with the use of increasingly advanced technology such as online learning programs.

What about the medium of imagination? Even with today’s high tech gadgets, we should realise that very little methods have touched on the learning platforms of imagination. In fact, this is very important as how one perceives information will ultimately try to form an image in one’s brain. This is the most basic, yet unavoidable way humans learn. Claytronics can thus be the new platform for imagining and learning. With Claytronics, instead of visual drawings or even plain reading, images can be built with catoms and coupled together with visual details and hearing explanations, providing a whole new way to teach and learn. And it is widely known that learning centres today are centralising all their resources on better teaching methods and platforms to reach out to children – with Claytronics, the learning curve would definitely become steeper.

4.4         Modelling

Given its shape-shifting abilities, Claytronics will eliminate the need for excessive consumer products. There will be no need for having a chair, a table, a couch and a bed, when one can have his needs met with Claytronics. Furniture will have double-duty and be able to morph into any form of furniture to adapt to one’s needs accordingly. This goes the same for cell phones. Jason Campbell, a senior researcher at Intel, said in an interview that the Claytronics will change the way people interact with devices such as computers and cell phones in significant ways (Gaudin, 2008). Catoms can be manipulated to create a larger keypad for text messaging, or to expand its video display as needed and when not in used, be commanded to minimize into a small form for easy storage. In addition, because each catom has the ability to store energy, once it is configured, there will not be energy expended when one wants a certain form or shape to remain (G4TV, 2008).They can be personalized as well, with its structure moulded precisely to suit the needs of the user. Self-heal is another property; Claytronics is able to fix scratches and damages should there be any (Damus, 2012). The possibilities are endless. 

With the shape-shifting abilities of Claytronics, product designing for businesses will be made more interactive and productive. For example, the styling of a new car design can be made simultaneously, with product designers in different countries about to see, touch and modify the same model, in terms of shape, colour, length and orientation (Figure 3: Faizi and Sabonis, 2013).

Description: http://jiaps.org/wp-content/uploads/2013/07/car.jpg
Figure 3. Product designing possibilities, one of the many applications of Claytronics 

5           Potential implications

5.1         Health
Claytronics consists of programmable particles which can’t be seen with the naked eye. The extremely small size of catoms means that they can be easily inhaled into the human. Immunity may deteriorate as these foreign particles may cause stresses on phagocytes (white blood cells that ingest and destroy foreign matter), which might lead to inflammation and as a result, weaken the body’s defence against other pathogens. Another issue that is of concern is the possible interference of these non-biodegradable particles with biological processes of the human body should they accumulate in large masses.
It might be the very first time in history that man can get (physically) sick from a computer virus, few decades down the road (Koks, 2008).
5.2         Environment
Given the small size of catoms, there is a possibility that they are able to get into water supplies or get released into the air during production. Being non-biodegradable, they will accumulate in the soil or water. Should animals ingest them, the food chain will be disrupted should they suffer or risk health threats.
Another issue of concern would be the disposal of these catoms as waste during faults in production.
5.3         Social
5.3.1        Affordability

As a highly advanced technology, the cost of manufacturing catoms is high, especially when dealing with large objects or a person which requires millions of catoms operating together. Machines involved when operating this technology are also very costly. In fact, perhaps even those with above average income will not be able to afford it.

Governments and companies are probably the only few entities to be able to afford such equipment at such high costs. Therein lies the problem - If only the rich and powerful are able to afford it, what good can it serve to the general public? Will such a project sustainable at such high costs? Unless scientists manage to find a way to power up these catoms to serve their purpose in a cheap and affordable way, it is highly unlikely that Claytronics will be affordable to the general public. Ultimately, the question is whether consumers are willing and able to venture into and invest in this technology given its high costs.

5.3.2        Availability

As with accordance to affordability, materials needed to build the machines required to power up catoms must be easily accessible for this project to be sustainable in the long term. However, this remains a puzzle to be solved as the project is still underway, hence machinery required to use Claytronics are not yet finalised.

However, the biggest problem lies with the usage of nanotechnology in Claytronics. It is a plain fact that nanotechnology is not open for usage for the general public. Calls for tighter regulation of nanotechnology have occurred alongside a growing debate related to the human health and safety risks of nanotechnology as well. Thus, use of nanotechnology is definitely limited and this questions the usability of Claytronics.

Moreover, as an advanced technology, not many scientists may possess the knowledge to use machinery to control the catoms; some may even not know of its existence. Hence, only a selected few of scientists involved in the invention process will be skilled enough to use Claytronics. How such knowledge will be disseminated to other scientists will also affect its accessibility. Mass-production of Claytronics is an issue of consideration.

5.3.3        Over-reliance
Claytronics paves the new way of human-computer interaction so real that one may not be able to differentiate it from human-human interaction. This marriage between the tangible and intangible brings about many benefits but there is a need to be cautious that such usage on this technology does not extend to over-reliance on it such that the occurrence of authentic human interaction is reduced.
6           Conclusions

In summary, Claytronics will redefine the human experience. Pario will introduce thrilling changes into lives of man in many major industries, including healthcare, education, modelling and especially, telecommunications. We need to take precautions, however, in light of the potential drawbacks Claytronics poses.

It has to be noted that this paper has its limitations which include the lack of specific examples, statistics and analytical evidence to support what were proposed. This stems from the lack of resources as well as open-source information available for reference, especially when The Claytronics Project is still an on-going one. In addition, this paper could have covered in greater detail, on the hardware and software of Claytronics, as well as its research challenges faced. Nevertheless, the author has, to the best of her abilities and knowledge, provided her analysis, evaluations and insights throughout the paper.

7           References 

Figure 1. Food and Health Bureau (2008, March) Your Health Your Life Retrieved from http://www.wpro.who.int/health_services/hongkong_nationalhealthplan.pdf

Figure 2. Food and Health Bureau (2008, March) Your Health Your Life Retrieved from http://www.wpro.who.int/health_services/hongkong_nationalhealthplan.pdf

Figure 3.Ajmal Faizi and Deividas Sabonis (2013, July 2) Claytronics: from Atoms to Catoms Retrieved from http://jiaps.org/claytronics-from-atoms-to-catoms/

Phil Riddel (2013, September 25) What is Claytronics? Retrieved from http://www.wisegeek.com/what-is-claytronics.htm

Seth Copen Goldstein and Todd Mowry (2004) Claytronics: A Scalable Basis For Future Robots Retrieved from http://repository.cmu.edu/cgi/viewcontent.cgi?article=1767&context=compsci

Agneev Guin (2012, June 4-8) Programmable Matter - Claytronics Retrieved from http://www.isa.org/filestore/microsites/TP12IIS019.pdf

Brian Wang (2007, May 2) Claytronics: programmable grit, steps toward utility fog Retrieved from http://nextbigfuture.com/2007/05/claytronics-programmable-grit-steps.html

Seth Copen Goldstein and Todd Mowry (2004) Claytronics: An Instance of Programmable Matter Retrieved from http://repository.cmu.edu/cgi/viewcontent.cgi?article=1768&context=compsci
Seth C. Goldstein, Todd C. Mowry, Jason D. Campbell, Michael P. Ashley-Rollman, Michael De Rosa, Stanislav Funiak, James F. Hoburg, Mustafa E. Karagozler, Brian Kirby, Peter Lee, Padmanabhan Pillai, J. Robert Reid, Daniel D. Stancil, and Michael P. Weller (2009) Beyond Audio and Video: Using Claytronics to Enable Pario Retrieved from http://www.aaai.org/ojs/index.php/aimagazine/article/view/2241/2093

Food and Health Bureau (2008, March) Your Health Your Life Retrieved from http://www.wpro.who.int/health_services/hongkong_nationalhealthplan.pdf

Sharon Gaudin (2008, August 30) Intel sees future with shape-shifting humanoid robots Retrieved from http://aftermathnews.wordpress.com/2008/08/30/intel-sees-future-with-shape-shifting-humanoid-robots/
G4TV (2008, February 4) Exclusive: Interview with Claytronics Project Lead Retrieved from http://www.g4tv.com/thefeed/blog/post/682549/exclusive-interview-with-claytronics-project-lead/
Nostril Damus (2012) Claytronics are revolutionising consumer products Retrieved from http://www.composethefuture.com/predictionDesc.php?pid=Mjgy
Dennis Koks (2008, December 23) A tangible future with Claytronics Retrieved from http://johnnyholland.org/2008/12/a-tangible-future-with-claytronics/


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